Micha informed me the other day of a conference taking place in Potsdam, Germany from the 8th to 10th of May on the philosophy of computer games. I find it to be a great opportunity for users and players to see games under a completely new perspective.

Jesper Juul and Ian Bogost, both theorists of video game studies will give keynote talks and more are yet to be announced. But the conference will not constitute solely on discussions. Scholars who take a professional interest in the phenomenon of computer games are invited to submit papers to the the international conference “The Philosophy of Computer Games 2008″.

I’ve read somewhere that games should NEVER take themselves too seriously. This conference and the theory of video games, puts this opinion under debate. Although the theory of games is relatively young, it certainly contributes in a discourse about:

action | space

Issues relating to the experiential, interactional and cognitive dimensions of computer game play.

What is the nature of perceptual experience in game space? How should we understand the relationship between action, interaction and space in computer game environments? How should we think about players’ aesthetic, emotive and(/or) rational responses to what goes on inside the game space?

ethics / politics

What are the ethical responsibilities of game-makers in exerting influence on individual gamers and society in general? What role, if any, can games serve as a critical cultural corrective in relation to traditional forms of media and communicative practices, for example in economy and politics?

Also: what is the nature of the ethical norms that apply within the gaming context, and what are the factors that allow or delimit philosophical justifications of their application there or elsewhere?

borders between play and reality

Terms such as “fictionality”, “virtuality”, “simulation” or “representation” are often used to indicate specific functions of objects in games.

But what is the nature of the phenomena these terms refer to in the interactive field of game play? And what is the structure of gaming-processes? What is the mediality of digital games?

We are especially interested in discussions that aim at how the notion of a self-contained “magic circle” – representing an imagined border between play and reality, or the internal and external limits of game-programs – is being challenged by forms of individual action and social inter action which tend to transcend such limits.

Open Invitation

These are just some subjects that will be covered in the conference. If you have any work regarding the topic, you are invited to submit it until the 15th of February.

I know, there is not much time left, but it is certainly worth it. This is an international conference with the collaboration of Universities from Germany, Oslo, Italy and Denmark. Your work will certainly be heard here.

Of course you are also invited to visit the conference. The University of Potsdam has started an effort to provide residence to visitors having a hard time finding a place to stay. Students and conference organizers are welcoming visitors and doing their best locating accommodation and even opening their own homes.

For more information about the conference visit gamephilosophy.org.

For more information about the philosophy of computer games take a look at: The Digiplay Initiative: A collaborative effort on understanding digital games.

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